Fair Play
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Flicked.io is a competition: everyone gets the same 30 targets on the same day, so a score is only worth something if it was aimed by a person. This page explains how we check that, in plain words.
How scores are checked
Your browser doesn't tell us your score — it tells us what you did. While you play a daily or a challenge course, the game records each shot: where you were aiming, when you fired, and how your aim moved. When the run ends, our server plays it back with the same rules and works out the score itself. That's the score we keep, and it's the only one that can ever reach a leaderboard.
The day's targets are handed out by the server when your run starts, and an account's daily comes in an order of its own — so a run that was rehearsed, recorded or computed in advance doesn't fit the run it claims to be.
In Multiplayer there is no run to play back: our game server decides each round as it happens. Both players' shots reach it with the time they were fired, it applies them in that order with the same hit test the game uses, and what it decides is what both players see. Multiplayer matches are not on any leaderboard.
What isn't allowed
- Scripts, macros, aim assist, trainers, or hardware and drivers that aim or fire for you.
- Automated clients, or anything that plays the game without a person at the mouse.
- Playing the same day's daily on more than one account, or replaying a recorded run.
- Changing the game's code, its data or its network traffic, and sending results it didn't make.
Practice runs are yours to do as you like — tools that only help you practise (a different sensitivity, a crosshair you prefer) are fine. What matters is that a ranked run is your own aim.
What happens to a run that doesn't hold up
Every ranked run gets a verdict. A run whose recording doesn't add up — reactions no human eye can make, aim that sits on a target before it appears, time that can't be accounted for, inputs that belong to another run — is kept but marked, and marked runs are left out of rankings, streaks and profiles. They also earn no coins, unless time is the only problem, for example after a long pause. Nobody is removed on an automatic flag alone: we look at the run before it costs anyone their score.
Repeatedly forged runs cost an account its scores, and can close it. An account caught cheating in Multiplayer can be barred from it. Pausing is not cheating — it forfeits the target on screen. A daily can be paused for up to 45 seconds in total (enough to change a setting) and still go on the leaderboard; the pause screen counts it down.
If we get it wrong
Detection isn't perfect, and a very good player can look suspicious. If you think a run of yours was wrongly marked, write to support@flicked.io with the day and the mode, and we'll look at the recording. The rules for accounts are in the Terms of Use.